Rodrigo Alejandro

Rodrigo Alejandro en

studeert Creative Media and Game Technologies

Mexican/Spanish student enjoying Enschede life and having really good time learning the technologies of the videogames

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  • Creative Media and Game Technologies
    What can I learn here? How to use a game engine (like Unity, Unreal) or how to develop my own game engine (using DirectX, Open GL)?
    Stefan
    vroeg 2 jaar geleden
    Rodrigo Alejandro
    zei 2 jaar geleden

    Both, you learn how to make 2d games in c# in a custom engine made by the teachers, they will teach you the physics for 2d games which then you will need to use to expand the engine and add the 2d physics, besides that you will also learn how to use external programs to prototype levels and then modify the engine to read those files and recreate automatically the levels in there (level editors), then you will also have other classes like audio where you see the technical part of audio and you'll build a program to add audio effects or create your own effects which later othen you can implement in the 2d engine.
    Besides that in first year you also learn GameAI, how to make games online, how to procedurally generate pictures or 3d assets, how to use Unity and the architecture of game engines.
    In second year you'll learn c++ and the math that's used in game engines (matrices and so), how to use opengl and c++ to make your own 3d game engine, how to add lua in the engine so non technical people can use lua to create events or tasks in the game and your engine can process them and finally you learn some engine algorithms like quad/octrees to process all the objects in the game in the best possible way.
    Between every block there's always a project which will test your knowledge of the previous block and you will use everything you learn so far in there, so you'll end up with multiple games of different focus like, 2d games focus on physics, unity games, procedurally design games, arcade games, 3d game in your own build engine and so.
    That's for the first 2 years, later on you can specialise in your minor into something else you like, follow an internship and make 2 other specializations besides the minor just before the thesis semester.
    At the end you will have plenty of knowledge of how to use game engines like unity or unreal while at the same time you'll feel confident about making your own since you'll have all the necessary skills to build it

  • Creative Media and Game Technologies
    Hello! So I have been accepted in the GE program but I am not sure if ill be able to pass it. I really like video games I like programing but there is this feeling inside of me that makes me question my ability.If someone could tell me how are the first two years in terms of studies and hardness.
    Martin
    vroeg 2 jaar, 7 maanden geleden
    Rodrigo Alejandro
    zei 2 jaar, 7 maanden geleden

    Hello Martin!
    In my opinion the program difficulty is just right, neither easy or too hard, normally they would ask a 5.5 as grade to pass the class and if you work on it since the beggining you will make it, if you want the maximum grade then you really need to put a huge amount of effort, is not impossible but is way harder than just passing a class.
    Each class give you x amount of credits and ask you to work at home y amount of hours and they are not joking, that´s the time that will probably take you to finish the assigments, so don´t underestimate them.
    In my experience this is a really satisfying program where you can see after a couple of months how much you have improved, you will learn a lot so they expect you to work a lot, just don´t postpone the assignments, go to the lectures and labs and you will be fine.
    By the way, most of the assigments are interesting and fun, if you like programming and/or games I´m sure you will enjoy them ;)

  • Creative Media and Game Technologies
    Hello Rodrigo,Thanks for answering :)I have another question:Is there any Italian student that I can contact to ask a few questions?
    Filippo
    vroeg 2 jaar, 7 maanden geleden
    Rodrigo Alejandro
    zei 2 jaar, 7 maanden geleden

    I´m sorry I don´t know someone from Italy in GE but I could ask someone from Game Design & Production that used to live in Italy. I would suggest to contact the International office, they may be able to put you in contact with an Italian student, their email is internationaloffice@saxion.nl
    Please let me know if you have any other question.

  • Creative Media and Game Technologies
    Hello Rodrigo,how many people are studing Game Engineering in Saxion this year?
    Filippo
    vroeg 2 jaar, 7 maanden geleden
    Rodrigo Alejandro
    zei 2 jaar, 7 maanden geleden

    Hello Filippo, currently in first year of GE there are about 55 students and in second year we are around 70.
    Please let me know if you have any other question.

  • Creative Media and Game Technologies
    Wat is het leukst aan de opleiding?Is er wel genoeg werk in dit vak?Wat zou jij graag willen worden?Is deze opleiding meer praktijk of meer theorie?Is deze studie wel echt nuttig? En waarom?Waarom heb jij deze opleiding gekozen?Alvast bedankt, groeten Berith
    Berith ter Harmsel
    vroeg 3 jaar geleden
    Rodrigo Alejandro
    zei 2 jaar, 11 maanden geleden

    In my opinion the best thing about the course is the practical approach we have and that you work with people from lots of different countries (l´m Mexican/Spanish).
    The game industry is small if we compare with other creative industries but we are growing we really fast and because that there is always the need for technical people specialized in games, the bachelor is almost fully practical, after the first quartier you have already done a game and you can easly see the huge difference of knowledge you have learn in few weeks.

    This track is specially usefull if you want to work in the technical part of doing games, you learn everything you need and at contrast of just studying computer science or related, you know the physics, shaders, understand how the graphics cards work with games and how to optimize them, among other things.

    Every quartier you do at least one project with the artist so by the end of your carrier you have plenty of experience doing games (something in jobs always ask) and a huge portfolio of your games you can always show and be pride of.
    I think Saxion prepare you as most as possible so I really recommend it